The Story Graveyard

Do you have user stories hanging out in your backlog that seem to always get deprioritised at planning meetings?

As a team with a semi operational function to it we have this problem quite reguarly, with stories that don’t fall into the scope of a release, an MVP or the nice to haves for a feature quite often being left hanging out in our backlog.

To help solve this problem we introduced a story graveyard to our wall to help change the conversation we are having around stories that are hanging around in our backlog.

The idea behind this is to move stories that have been hanging around in our backlog for a couple of iterations (usually around two iterations) to the graveyard. At either our weekly grooming session and our iteration planning meeting we discuss the cards in the graveyard and from there determine this they should be put to rest or kept alive and replayed in a future iteration.

One of the benefits of doing this is having conversations around why a piece of work or functionality is no longer required, and what the impact of not doing it might be. 

Are you doing something similar? Leave me a comment if you are, I’d love to hear about it.



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This entry was posted in Agile, Agile Board Hacks, Digital, Kaizen, People, Projects, Teams, Technology and tagged , , , , , , . Bookmark the permalink.

2 Responses to The Story Graveyard

  1. Sue says:

    Sounds like a muda cemetery Jay! Great to visualise this as a reminder of how the team prevented waste flowing through the system. Definitely worth categorising why each story became waste in order for the team to learn & then feed back suggestions in to the system of work 🙂 #kaizen

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